DUMBGEONS & DRAGONS

Season 1 • September 27, 2017

E22 - Arrival at Boareskyr Bridge

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Transcript

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previously on Dumbgeons and Dragons.

the building, two guards, and one man dressed in foodwares.

who are you and why are you here?

where's macawthin?

where's my bag of holding?

and they say that they saved you, and that they brought you back here, and those

people were gone by now.

oh shut up, welcome, my friends.

we had discussions with the magistrates here, and they are willing to help you

out.

but your brain friend, brain friend.

there is a spell of sorts, that does require some components we don't have

regularly here.

a request.

you might have seen the airship, i feel like that's for you.

let's go see this guy, what name did he give you?

Grancis?

that sounds like, that sounds me now.

oh, you guys are back!

it's been weeks!

and he runs back into the airship, and then you see a ladder just fly over the

edge.

just come on up, come on up!

and you come in and you see him kind of frantically running about the airship,

flipping knobs and turning things, and saying it's time to go!

oh, oh, whoa, whoa, whoa!

i've been waiting here for weeks, what do you mean we can't go?

nope.

where do you want us to go?

well we gotta go down in the serpent hills area, there, uh, bermspeaker, white

mouse.

so like option two that you gave us like way back when?

can we get out of here now?

let's go!

you see three recognizable horses riding in your field.

tiny!

are we picking up these horses or what?

they shit!

i'm not cleaning up!

and then he takes back off, setting itself towards the serpent hills.

welcome to Dumbgeons and Dragons, we are a fifth edition actual play podcast.

i am your dungeon master, Russ More, and with me today is Amy More, who plays

Thea Amastasia.

and Carla Johnson, who plays

New Laura Moonbrook.

and Tom Laird, who plays

FlintFirebeard.

hi guys!

we nailed that, you guys.

we really did.

we know who we are.

i got nervous halfway through, but i think we did a good job.

now that i'm not looking at all your faces, it seems a lot easier to do this.

yeah.

it's less pressure.

like when Russ can actually stare at me and like shake his head ever so slightly,

it's too much.

he's doing it right now!

i know who he is!

i know who he is and i don't even see him.

i was just happy to have him stare at someone that wasn't me.

but he did, most of the time, stare at me anyway out of habit.

after you called me out on it, i spread around the love of staring.

one, two, three, switch.

one, two, three, switch.

it was a good time though.

it was a good time.

it was great.

i miss you guys.

aww.

hey we're on Patreon and you can visit Patreon.com slash dumb dragon cast and we

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it's aLex!

yay aLex!

thanks for supporting us on Patreon aLex!

you rock.

you're amazing aLex.

i want to be you when i grow up aLex.

i can't really do better than that.

i know exactly.

i really wanted to make her feel good.

thank you aLex.

it's all about here at Dumbgeons and Dragons.

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absolutely.

like hugging with words.

i can appreciate that.

yeah that's what i want.

that's not how we treat each other but that's how i want our Patreon people to

feel.

no.

i don't want to be as awkward with our Patreon supporters as i am with the rest

of you guys.

i don't want to be as awkward with anyone ever as awkward as we are with NPCs in

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that is a nightmare.

well guess what, here comes some more NPCs guys.

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yes so thank you to aLex and thank you to all of our patrons.

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that's less than a cup of coffee a year.

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no that's not true.

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so on with the game.

onward.

last time you guys acquired an airship with your new friend grancis.

grancis the man who no one seems to like very much.

but we begged for this character too this is all our fault.

i don't remember us not liking him i just remember the entire

town of luskin not liking him.

yeah they were all pretty choked at him.

i mean he spent a fair amount of time there just waiting for you guys

so maybe he just he was very intense and they weren't wanting him or his airship

there.

maybe he kept talking about his sports almanac and buying kept trying to get

people to get like playing magic the gathering with them oh and the townsfolk

hated that idea they were like listen we have jobs and stuff it's a big

financial investment i just don't have the time who has the time i don't

understand it when you explain it to me what's mana is he is he a deep crimson

red yet i think he might be weeping

thanks guys so you uh you know i have feelings too

you set out from luskin in your airship and you went and swung by uh went and

swung by little rock got our ponies and you got your ponies so now you have

three horses on this airship which doesn't really have like an

space for them underneath so they're on the deck nice which you've managed

to fashion away to make sure they're secure in those gusty big gusty

breezes well we missed them we want we wanted them to be like part of

the group yeah absolutely and we definitely didn't want them going back

to that asshole in luskin no that is someone we definitely didn't like and i

mean that will never come to bite anybody back in the butt ever don't see

how it could no you guys have been traveling for the better part of two

days down the sword coast seeing some lovely scenery some burning cities

seeing some some general mayhem occurring in large and small towns

and this you can assume is just various groups and perhaps even the cult of the

dragon asserting their dominance across the land and we're just cool flying

over top like laughing at them this is what i'm this is what i'm going to

ask you you pass by a lot of cities that you know you pass by never

winter it seems more or less intact all of the major cities seem pretty

well well to do right now so never winter seems fine water deep seems

fine it's some of the smaller cities that seem like they've been recently

attacked a lot of them seem more or less abandoned at this point i guess i'm

going to leave that up to you guys if you along your ways have stopped and

looked in these towns or if you've just kind of glanced at them i don't

think we can stop at every burning city i think the best way to help

everyone is probably just get to where we need to go agreed we already

have many things to accomplish on our list what like the second thing on the

list exactly exactly and you know how much

we love cross and stuff off lists oh it's the best it is you see these

cities in shambles and but you you see caravans of people heading

towards the major centers heading towards water deep and never winter

and they seem like they are ahead of whatever attacked them or whatever

caused the mayhem that was brought upon their cities and after

like i said the better part of two days you come up

and uh Grancis yells to you and says uh oh boy we're uh we're uh we're

almost here um almost at the borskia bridge right

where we need to be where we're uh right where the guy was uh

what was the guy's name varam the white right where he was last seen i'm

just going to set her down and then in an open field here and

oh you guys can be on your way and i'll just wait here for you

your old man enthusiasm exhausts me yeah people say that yep yep yep

um and he's busy flipping knobs and switches as he do

and he brings down his airship right in a big field

on the west side of the borskia bridge

and to the east of the borskia bridge there is a

way station settlement that is little more than a collection of tents

and wagons and caravans with some people's

humans and halflings mostly going about and doing business

in this little area you see the borskia bridge

which is a a large pronounced landmark constructed of black

granite and it bears sculpted images of the deities

syric and bal commemorating a legendary battle that they fought on

the bridge during the time of troubles

and if you want to make a history check i can tell you more about that

but that's again up to you oh god it went so far

14 six for Nulara so i just stare in the other direction i guess

17 all all three of you know that the time of troubles

is when the gods were forced to walk Faerun

flint and thea you know of the battle between bal

and did they not have uber they did not

have uber do they have people yelling shame

shame at them uh perhaps perhaps yes all right ball

is the god of murder yes syric is a mortal who gained

the divinity from ball when ball was slain

by syric and syric became the god of lies

now ball was slain by at the time mortal syric using

the avatar of mask a sword named god's bane

who then stole ball's divinity along in the story and the in the lore of

that ball was not removed from Faerun part

of his divinity remained in the winding water

around the boars gear bridge where he was slain and his blood having flowed

into the river more importantly ball foresaw his

death and impregnated many mortal women

creating his heirs which later were known as the ball spawn

yeah wow whoa okay ha ha you know that as these

children grew up they found out that they were in fact

descendants of ball they fought for control

of their respected realms and cities one of them

stood up to the rest of them he fought against his his

call to kill and to and to fight and he

stopped the rise of ball again within Faerun

that is what that bridge represents and this is kind of a trading post

built around that and you pass over the bridge and you

enter the settlement and you see like i said humans and

halflings doing business but also a contingent of well-armored

pAlydins who look like they are standing guard and

watching over the settlement and this is the last

known location of veram the white what do the

pAlydin's uniforms look like perhaps you'd like me to roll to

find out uh no no you can you can just look at them

and looking at it but like not not aggressively

not just glancing casual sure you see that they are very clean

and polished very silver and bright looking

steel and on them they're very intricately designed

but you see also an insignia which is the insignia

of the elcher guard which the elcher guard

is the realm within the the southern part of the sword coast

where you are and as a nation of different cities some of which

you've actually been to and they encompass a large portion

of the area that you're in right now some of the cities that are part of

that are el turo triel scornuble burdusk

and in a bore who are all under this umbrella

of protection of these pAlydins and it appears that they are

within this settlement as well let's make friends

i don't know we're so bad at that we are really bad at it but i'm happy to

try did they see us land in our sick ass

airship or were we far enough away that they

did not notice that you were a little far away but you

could see from when you were landing you could see the settlement as well

so you can assume that they saw you but perhaps

you're not the first airship they've seen and being that they are

a trading looks like a trading settlement there are plenty of

caravans and stuff they may have seen many different groups kind of

coming to and from in similar vessels perhaps so it

doesn't look like they're too thrown by

seeing your airship land across the bridge there they're not like ah

demons no okay um maybe we should talk to a

pAlydin first it kind of seems like if they're in charge of the safety of

this area that they would know about

veram yeah like when he was last here this seems reasonable thank you standing

just beyond the bridge at the unofficial kind of opening to

this tent settlement you see two human

pAlydins standing guard they're both very tall

uh or they're both quite tall standing at just over six feet

each one has very pale white skin the other

a lighter brown skin um and the the pale fellow is uh clean shaven

the other one he bears a goatee now which one do you think you guys would

match with on okay cubit oh the first guy definitely yeah you

like him clean shaven oh yeah is this in character it doesn't

matter tom and flint both have big beards

that's why so you know maybe he's like not into uh

he's no beard competition exactly i wear the beard in this relationship

yeah i would just be jealous of someone else's beard

beard envy i get that all the time uh thea walks up to the clean shaven

pale looking fellow i suppose um and says

hello friend and he uh he sees you walking up and

um kind of they keep an eye on you they don't move

in any aggressive manner towards you but he says yes yes hello how long have

you been stationed around these parts um well uh quite quite a while who are

who are you and why are you asking such questions

my name is thea jeez we try and make conversation one time

my name is thea these are my traveling companions these are my buddies

is there someone here we can talk to that might

give us some information of a fellow we're looking for

uh who who is it you're looking for i mean there's many people that come

through here um but uh i may be able to help you

or direct you where you need to be my name is

nohythic and i would love to love to help you

are you hating on me says no no i'm a man of

man of faith and i need to uh to talk to god right now talk to god

right now excuse me god uh who uh i i turn just too little aside

to new lar and flint and just kind of like should we ask him

like should we like do we just name drop or like is that gonna look bad on

us now i'm at a loss i've done the

introduction i'm stuck who who are we name dropping well we're

around right yeah oh so by name drop you just mean

tell them what we're interested in yeah i don't know if that's just gonna

seem like if that's gonna cause it these are like my trust issues

coming up again because i feel like yes because

because russ broke me as a human now i no longer

like just i have no faith that any stranger is not wishing me harm

glad i'm not the other that being said in character Nulara

it's obnoxious so here it goes hey uh we're looking for a real

powerful wizard uh okay he's a bad dude he's a bad

dude fair enough yeah that's that's uh so you guys have

uh you guys are some sort of uh policing

body or are you well yes yeah well it's kind of we're we do good

we're basically trying to save the world so yes

interesting oh well that's i mean world needs saving

i uh i totally hear you there i know what that's all about

saving the world so i'd love to help you but you need to

i've seen lots of wizards coming through here too so you need to give me like a

description of the fellow perhaps anything he may be

wearing or a race or

okay maybe you have seen a dwarf in purple robes

dwarf in purple robes uh not uh oh not in some time uh

and then his counterpart speaks up and he says uh

oh um i i know who might have seen him uh if you go in a little bit there big

tent uh bolo's tent she runs kind of the pub

area she was talking a story about a dwarf in purple robes it was again

some time ago that he passed through here but

maybe that's kind of who you're looking for yes that's very helpful

thank you and he says do you guys have like any like badges or

paperwork or anything that's saying that you're you know you're

you're looking for things i just say no and i boop them on the nose

and then i walk toward the uh the tent that he

directed us to that was just the uh flint and i pull out our badges sorry

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flint i don't want to talk for you i don't know what you do

oh yeah sure i pull out my badge and say thank you sir

what is your name uh my name is shoop jow and he looks uh looks over your badge

and says oh uh from water deep there the cancel

water deep so yeah uh bolo's uh bolo's tent she she could probably

help you out she's like i said she was telling

stories of a dwarf in purple robes so if anybody has talked to you

might want to start with her thank you so much you're welcome i

follow theed awards bolo's tent the uh

rushes ahead about halfway apparently i was making an exit

yeah uh so you guys catch up with the uh and you pass by these tents and then

everybody's it seems there's a rotation of things going

through the city um it's a very fluid settlement you

could say but you get to what seems to be the

center of this this tent settlement and there is a

larger tent than everything else and uh there are people carrying

steins of of things coming to and from

this tent and you go inside and it is a

it is a reasonably busy tavern it is a rough and tumble

establishment set up in in the middle of the of the settlement in a large

pavilion yeah inside mostly humans there are a

couple dwarves and halflings kind of about milling about eating food and

drinking and behind the makeshift bar is a

older looking halfling female who's barking orders at

servers and and serving people up uh beer behind the

behind the bar there we go on over there

and she's busy serving somebody else and then sees you walk up and comes

over and says uh new faces in town there what

what can i help you out with are you bolo as a matter of fact i am

this is my establishment thank you for coming in

uh can i get you some beers some food what are you in the need for

uh absolutely drinks my friends yeah great great great and some food would

be great too of course of course uh and then she

calls over to one of these servers says arden

make sure you bring out some some food here for our friends here

and uh she says anything else i can help you with what are you passing

through for and she's filling up the beers for you

we all take out our badges and show them to her

and you've got some badges great great your uh your enforcement staff then i see

yes ma'am we were just hoping you could um

tell us we're looking for a for a wizard and

and one of the pAlydins told us you maybe might have met him

a wizard uh you got a you got a description of uh

your fellow there dwarf with a purple robe

dwarf with a purple robe uh some time ago that i saw him

but uh yeah dwarf with a purple robe i saw him i saw him

he was asking about what was he asking about he's asking about

escorts into the hills when uh so not not the other type of escort

uh i don't know i know no that's a different tent

um he was asking he's asking about uh somebody to take him to the hills

uh the serpent hills there uh when this this hooded fellow starts

asking him you know asking him his business asking him what he's doing

here and the dwarf looks him straight in the eye

then pulls out his dagger and stabbed the tall fellow dead

he did it right there whoa and then this dead folk he was one of the

scaled folk from the serpent hills that come down to spy on us you know

that dwarfs he that dwarf there he's a hero

make no mistake there but he and his entourage

shortly thereafter took off straight away for the hills quick as cats you

know how long ago was this oh let me see here that's about uh

i'd say a little more than a month maybe four weeks four weeks ago

gosh guys we would have been right on schedule had we had not made all

those detours

and you say they headed up to the serpent hills yeah now north and uh

north and a little east there do you have any escorts that could take

us oh maybe sure yeah if you're uh you're

heading up that way i look back to most people here they kind of run

caravans you could probably find somebody quite easily if you're willing

to pay them a few gold if you if you feel you need it is

there what are the roads like like is it

like do we need escorts or can we just like

head to the hills have any of the um have any of the people that went

with him returned no we haven't seen them since

they left uh we'd assume that they would have

perhaps passed back through here if they had other business but maybe they

just kept going uh going up the river there or they

found what they were looking for or they got uh or they got you know

eaten by uh something in the hills what kind of dangerous creatures are

and then they're hills well i mean you know the you find

your usual like herd animals you find uh you find some lizard folk that

kind of roam around there and then i mean there's some hill giants that

that creep through there uh so there there are a bunch of different things

that live in the hills it's a it's a wild place um

but are the hills alive with the sound of music

uh you know i haven't heard much music out of there but uh if you go up

there singing i bet you will hear it she's very kind to humor us in this

way isn't she she's a good business woman i pass her

some gold to pay for our food and our drink of course and she says oh

thank you very much and it has brought you your beers by

this point uh why don't we go sit down and discuss amongst ourselves what we'd

like to do instead of awkwardly talking about it

in front of bolo sounds wonderful we nod and take our

sounds out of character sends let me know if you need anything else and she

goes back to helping other people there is an open table that you you

you're fine just yeah what do you guys

think should we try and join a caravan i mean all we know i think

is serpent hills for where he was going

nothing more specific than that uh it would be great if we just went up there

and there was like a big sign said like dragon that would be amazing

but varum this way yes i think maybe we should just i mean

new lar you're really good at going through

like forested areas right in terrain

it's true you'd be good in the hills i would assume

yes is this a forested area dungeon master

the serpent hills are alive with the sound of they really are

uh the serpent hills are a swath of badlands mesas and rocky

plateaus sprinkled with trees and tall grasses

so yes not really sure yeah i don't know ish

well i think either way um we will probably just end up getting people

killed if we go with a caravan true um and if we go with a

caravan that seems much slower than just the three of us

scooting along yeah we could even take our horses and cut down our time

we could take our horses what time of day is it can we get going like

right now uh yeah you planned it kind of midday

guys let's pound these beers back eat our mutton and leave

i order some takeout for uh Grancis oh you are sweet

i feel like we've just been eating like just the worst food on the ship

this whole time which he probably thinks is fine

but you know he probably probably wants something different

that's really that's kind of you wow she gets you your to-go mutton

is it just like a shank yeah yeah i just have to carry it back yeah by

the bone like a turkey leg at disneyland or

something you can put it on your spear maybe

that seems unsanitary i've killed a lot of people with that

you don't clean that well occasionally girl we were probably pretty bar

pretty bored on that airship probably all our weapons are tip top and

everything's very clean because you know what else are we doing

yeah okay yeah okay let's go get our horses let's do this thing let's do it

we all jump and high five in the air oh amazing i love it when we do that

you head back out and you head back to the airship saddle up the

horses Grancis is like uh oh you're taking

taking the horses there you don't want to take the airship

no you're just gonna leave me here waiting okay

okay oh god Grancis do you want to come no i don't have a horse

tiny is a giant i mean i somebody better watch the airship otherwise some hooligan

is going to come up here and press all the knobs and buttons and that's my job

that's my job to push the buttons i'll just stay here the good news is

you know that we're coming back so you can like

go into the settlement you can you know you don't have to stay

at the airship all the time like yeah i think you kind of did in luskin

well no i went i i mean at the at the end there but they kind of got

i think they got tired of me so it's a new place new place new people new

new things happening for me it won't be two weeks buddy we promise

it's the few days of Grancis that's what we're going to call it that's what

yeah few lines of Grancis i think there's

going to be a side episode of Grancis just talking to people it's

going to be great that sounds amazing okay bye bye Grancis

okay you guys have fun now i'll just stay here

try not to fly away okay bye okay okay bye

okay bye yes mount up and ride towards the serpent hills

onward buttercup you head north and to the east you're

traveling through there and it's about midday so you

get going and how long do you guys are you guys expecting to travel for

here until we it's time to eat dinner or

we run into an incident you guys managed to travel

um about six hours somebody roll me a d20

16 uh you travel about six hours from when you left there so it is about

time you know you're starting to feel hungry

but it's kind of an open area uh down in some badlands there

and you haven't you haven't seen much you've seen some packs of

some goats and antelopes that you've passed by are we keeping our eyes

open as we are riding for any clues i don't know you tell me well yes i have

been yes high alert you have seen

lots of different trails and paths that have been padded down but

being that you know varam and hubolo said he you know he left with

with some people they left about four weeks ago

nothing super fresh or in any direction that makes

sense to you right now that makes sense four weeks is an awfully long time

there could have been lots of people going to these places

i'm pretty sure that Nulara is a good enough tracker though

is this like did we just go into a notorious frightening place or it

just has as many frightening creatures as

everywhere else in Faerun it has just as many frightening creatures so

there would have been travelers and stuff

other people coming through this way yeah okay i'll stop whining about

being an expert tracker then are you guys are you guys stopping

for food or are you carrying on for a little while

well we won't travel into the night how equatorial are we here is it getting

dark uh no you're doing fine still you

probably have another few hours of uh of travel time i say we can eat on

our horses and continue on agreed what if our what if our horses

are tired though is your tiny horse tired no he's fine

but i was just curious we're gonna say that you can travel

for another few hours and uh and then your horses are going to

need a break and you will probably need a break too

so somebody roll me another d20 i'll roll it this time

oh no it's doc these dice suck just kidding it's okay you come

dog it's getting close to dusk and you come across

a ruined settlement and it appears to be

kind of crumbling stones and dry wells that are

what remains of many lost settlements of the serpent hills from a different

time so you come across that and it is about

dusk and your horses are slowing down

let's set up camp in this sure to be haunted

abandoned settlement definitely not haunted

place that we're in right now um i kind of like

can i look around and is there anything that i notice about this

place any specific significance or importance does it

look like everyone left in the middle of a meal or does it just look like

it's old are there are there like feet marks from

people being dragged off exactly doesn't appear to be any of

that it it just appears to be a settlement

that's been long abandoned and neglected yeah it doesn't appear

that anybody has has camped there recently beyond the usual

animals in the area have uh have passed through

fia can you detect magic i could again i have no trust in anything that it does

like that we're not constantly about to be jumped and murdered

i do have detect magic uh what do you guys think think we're fine

my thing is i'm wondering if there is like

if this is a place that maybe was searched by

baram for his mask right if like something is hidden here or

although if he was such a powerful wizard he would absolutely have

already looked here um i guess russ can you be more specific about

abandoned settlement like is it half like is it ruins or is it just

like real old shacks that are still standing

like what are we looking at it's it's ruins like it's crumbling

stone like was built many centuries ago okay type bat yeah

so like half walls yeah may have been a city

under siege at one point and yes half walls and

it is yeah it's yeah not a not a ghost town

much like little rock is now are there any monsters high can i make a

can i make a role for can i just keep asking is it haunted

you can do you have a haunt check i don't think that exists does that

exist no i'm looking for it too i'm like is it

on here fine um okay i i say we just let it go

yep agreed we're not getting anything from them well and if there's like

semi-ruined walls like we can kind of like if we're gonna build a

fire or whatever like with walls ish to our back even if they're just

you know like it's some protection more than being in the middle of an

open field i like that idea right all right we

build a little fire have a little food tell sing a few songs

camp stories what how do the songs go yeah tom how does the song go

oh it's that famous uh dwarven sea chante that everybody is familiar

with and i don't have to sing oh it's this one in west philadelphia

born and raised on the playground is where i spent most of my days

chilling out you know the one i thought you guys were gonna join me

yep that's the one oh no sorry i thought you were about to change the

words to make it like warfish oh god i wish i was that good i was

excited i remembered that the fresh prince existed

yeah you got really far too oh i could have done way more

we'll see how many nights we camp so you guys uh sing songs

and it is now uh it is now sleep time

i guess we will take rotating watches i'm excited to get jumped in

my sleep me too no because we're gonna take

rotating watches i volunteer to take first watch

i think we should all just sleep at once it seems to work out really well

for us before instead of sleeping i'm just going to go

into a trance how long does your trance last

um i can meditate for up to four hours instead of sleeping if i want to

well you're only going to you can't sleep you can't meditate for four

hours we're not gonna be here for 12 hours

because you have to take your shift you turd

hey there it's me your dungeon master russmore thank you for joining us for

episode 22 of Dumbgeons and Dragons titled arrival at the boars gear

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i said i could meditate for up to four hours

i will meditate until it is my turn so you are meditating

and flint is sleeping and newlara you are

watching are you keeping the fire low are you stoking it up

oh no i'll keep the fire pretty low uh donnie is of course with me as he always

is uh so he'll be like you know flying up

checking things out if i don't know you know we're just

hanging out sure sure um so roll a d20 for me

get that look on your face you're sitting you're kind of propped up against the

wall and you hear from behind you

just like a little louder than a skittering

um but wider than like footsteps and you hear that pass behind you

uh do the horses react they they don't appear to notice what's

going on no okay i

put my hand on my sword just in case like i'm aware

i hear it donnie kind of senses me like freeze a little bit and so

he's on high alert yep i don't get up or anything

because it's like you know i don't want whatever

it is to uh know that i know it's there but

i'm ready sure you're doing this you're readying your sword

are you uh the the half wall you're sitting down

and kind of back to it how high is is it like

literally half a wall like i'd have to get up to see over it

well it's maybe a foot above where your head rests now

well that makes me uncomfortable uh okay so i'm going to like

rise up to so that i'm like crouching basically sure

but i'm not gonna like i don't know what if it's a deer it's not a deer

ross is definitely gonna try and kill me

he's losing his shit right now

yeah so was it it was right like it was behind me on the other side of

the wall it sounds like whatever it was was

just on the other side of the wall there i'm just ready

i'm ready for action you look at you you kind of look

evaluate your surroundings um a little more and

the wall does end down about about 15 feet and where you could look

around the corner to see as well if you don't want to look

directly up over um you hear the footsteps trudging

along and it sounds like it's a little bit

like they're a little bit out of cadence and they kind of stop and scuff

kind of near the end of this wall oh my god carla just look

i can't take it i can't handle the suspense uh

okay i stand up and turn around and look but it's dark so i

probably can't see anything but i look because

i what else am i gonna do stand here crouching all night

you cautiously lift your head up over the wall

and you come face to face with a goat okay now this is the cat scare and

he's just fucking with me you're just staring staring down a

goat who is chewing who's reached down and picked up some

some grass from the ground and is just kind of

making its way through and it sees you and kind of takes a step back

and just carries on carries on walking down

walking down the path okay night goat i like it

and uh your watch goes by with no incidents perfect

who's on next watch did we decide oh i can do it

i wake up flint perfect see i was just gonna decide

flint you're up i saw a goat i'm sweet i'm sleeping now oh all

right it was very intense don't talk to me i'm stressed out

i'm a really good sleeper i can just fall asleep like that

so flint the fire is is basically embers now

so you can you can do what you will with that but you have

can i stoke it back to life a little bit sure yeah just preparing for the

night you guys have stocked some some wood and some kindling around so

yeah you could stock it up a little bit

you are kind of in a a cove is just of two

walls that are cornered to each other so where are you

where are you seated for your watch in the corner where the two walls meet

roll a d20 for me as a nat 20 about an hour goes by

roll a d12 for me mixing it up that is a one

and you start to get it a little sleepy you get kind of like the head bob going

i am bad at watching and you catch yourself and you're you're

okay and you're just kind of rubbing your eyes

yeah just make a constitution check okay

that is a 14 so you kind of catch yourself in one of these head bobs

and you're rubbing your eyes and you open

them up and there is a spider hanging in front of you

and it uh with 14 it gives you a little bit of a shock

otherwise your watch goes by uneventful okay man oh god

just uh i hope those new dice are lucky amy and you just they're not

you know because they're mine you knock thea from her meditation or

she's awake from her meditation and flint drifts off back to sleep

again the fire is burning a little lower

i stoke it just a little bit no make it

just roll a d20 for me oh that's a four

you hear what sounds like a cry off in the distance like in

oh here it is everybody cry of an animal

an animal cry not a human cry can i roll to see if i know that

animal cry and all that nature sure i rolled

so 19 yeah it sounds like the cry of a vulture

okay i make note of the direction in which i heard the sound and

remain non-plussed yep nice vocab thank you you maintain watch

until uh until the sun begins to come up

and your night goes by uneventful as well

another successful watch i do take some charcoal and draw funny pictures on

both of my friends for funsies nice i look at Nulara and i say i

mustache you a question and then giggle a lot as you look at me

with a confused look yeah yeah what's your question

you're just laughing and i walk away

onward i dose the fire you pack up your camp

mount back up and head out onto the trail

you head north and east further into the serpent hills

where you pass over a smallish river and on the other side of the river

you come across a set of tracks they're older

but there aren't as many around and Nulara you pick up

in these tracks that it looks like there are about eight to twelve

humanoid creatures that appear to be traveling

north together and even more east than your current direction

i tell the members of my party and suggest that we follow them

as we have no other leads as to where we're going so why not

you begin to follow these tracks and you travel for most of the rest of

the day nearly eight to ten hours without coming

across anything larger than roving packs of goats and oxen

but the longer you travel for the tracks being made by this group become

more and more clear and after nearly a full day of

travel you happen upon a larger more

mountainous wall and at the foot of a cliff face there

lies another city of ruins same as before the city looks like it

was inhabited long ago crumbling walls but of much larger buildings than

before you follow the footsteps and they

track up and down the streets of this town

along your way you are watching for signs of movement in life but

nothing catches your eye as you round a large mostly intact building

you come to a large paved plaza the remains of a fountain are now

little more than a stone circle set around a

crumbling hole in the ground leading to a well deep below

three bedrolls are laid out near the fountain and there is a long burned out

campfire in the center of them two stone statues stand in the

courtyard rising 20 feet high behind them a 40 foot high edifice

is carved into the cliffside dominated by relief columns carved

with strange otherworldly scenes you see scenes of

what looks like planets and planes and odd objects and

depictions of portals and other mystical engravings

and carvings that seem some of which unrecognizable to

you the two statues both of which are

statues depicting two separate colossus the one on the

right of the opening is a young human male and is

wearing exotic clothes its face is smashed beyond recognition

and it holds a bAlydince in its right hand and a cudgel

at its side its left hand raised as if in a warning

the colossus to the left is a bearded human male

wearing similarly exotic clothing the left half of its head cracked off

and lying at its feet guys i'm guessing ball

and that other guy yeah yeah that'd be uh it seems like a theme around here it's

a pretty good guess yeah ball and syric that hey you were

writing notes weren't you always as soon as he said what kind of

clothes did you say they were wearing uh exotic i immediately went to

coconut bra grass skirt and then as you started to

to kind of elaborate on it i was like no probably not

okay it looks like some mystical shit has gone down here you guys

i don't say that quite so loud because it seems like a whisper place

um is the stone edifice uh it is a door or it is just like a

huge wall carving um it is a it is a hole in yeah it

is a it is a doorway it is and then car there are

carved columns surrounding it i see yeah that and then

the doorway looks like it goes into this cliff side well

dudes if i was gonna hide some mystic shit

seems like this might be the place to do it yep

um should we tie up the horses somewhere safe and out of the way

they've got some grass we can leave them some water

yes i like this idea okay good whatever monster is going to come out

of this thing i don't want it to hurt the horses

exactly i whisper to tiny i pet his giant head i'm like we'll be back for

you let's go i want to fight something

or discover something as you approach the statues

you hear the sudden sound of grinding stone

and the colossal figures turn their massive heads

their shattered features staring down at you

and two voices issue forth in unison booming out as though erupting from

the deep earth halt you come before didyrius

ether walker and conduit of clairvoyance

behold ye now his wondrous triumphs didyrius

extends wisdom and didyrius offers knowledge

which do you seek i do the polite thing and i like

i i like bow to one knee we're in the presence of a god

uh yeah okay i'm on board with that sure

so i do the same thing sure let's make it three

you all kneel and they continue to stare in your general direction

without any response um i would like

wisdom didyrius shall they speak forth

didyrius shall grant you what you seek but only if you heed him and

continue to show proper respect you hear the grinding stone again

and they revert to their original positions

um do do we know who didyrius is have we heard of this person

this is a great question you know nothing of didyrius or what he may have

done or been doing here okay neato um let's go forth and

maybe we have more wisdom i'm sorry if i chose wisdom for everyone

it's okay i thought we all got to choose wisdom or intelligence

uh who could have known which would have been the good one or the bad

one i thought maybe we all had our own

options uh let's go forth into the cavern in the side of this

mountain sure let's do it you enter this

cave of wonders and you enter kind of an

antechamber of sorts and while an illusion still shows a tomb with

gilded carvings and silver sensors it appears that these are mere shadows

and it looks like perhaps looters have defaced

and ruined the relief carved walls and the sensors are long gone

set between the carvings are a dozen alcoves recognizable as

funerary niches though these contain only splinters of bone

at the far end of the chamber a stone door hangs a jar

marks on the door and frame indicate that it was recently forced

i guess like should i look like run up

run roll a perception check or an investigation check like to see if

there's anything else in this room to stop us from

like a trap or something yeah like just if

you know i don't want in like three episodes to be like

oh the mask was sitting in one of those funerary niches you should have

looked damn it i look around

i'll do a roll you want me to do a roll yeah for sure okay

uh what is the like investigation or perception

uh perception perception you're trying to perception is what you

notice just at a glance so you walk into a room and it's just what you see

investigation is when you are actively looking for something

okay well i'm not really actively looking for something particular

so i guess i'll roll a perception that is a 14

you just see that there have been footsteps

um that have kind of stirred up some of the dirt and dust

um and that that the door in front of you

has um recently been looked like it's been

forced open and perhaps some of the the hinges

which are all carved from stone have shattered

a little bit based on something or someone pushing the door open

uh in our direction or coming out going

into this room yeah yeah that's a good question

like oh we already missed the monster it already left perfect

um okay well i'm i'm happy to keep on rolling

yeah and by rolling i mean walking not rolling which is also the thing you can

do in this game we walk forward through the door

it's for work i was planning the session i thought you were i don't know

i forgot to plan the intro

yeah but nobody wants to play with me

now's not the time yeah anyways if you want to play magic with

me just hit me up on twitter lonely rust.com

i would absolutely do that but amy was like uh you know rust we're moving

away and then tom and carla would have to

buy cards and i was like yeah that i mean it's like a solid it's a it's a

monetary investment in something you're not sure you

oh his face oh oh would it be investigation if i'm looking

specifically for a trap yeah if you're looking for something

in particular yeah it would be investigation

well shit that's a nine what kind of trap are you looking

like a mechanical trap or like a pressure plate yeah kind of like

that it's littered with bodies in this

chamber that's a long narrow-ish

hallway not bodies bones okay i'm just uh still it would have been bodies at

one point um and there's a door at the end this

just smells trap it's just smells of trap you guys have stopped

i assume in the front of this room okay um you notice no

noticeable pressure plates looking around

um you don't see any any signs of any like dart do i see any rocks around

me um stones big bones yeah i mean a skull

perhaps yeah i i pick one up and i throw it

into the middle of the hallway now i'm just desecrating well you

picked up a shattered skull and it throw it and it bounces and

rolls into the center of this room and nothing

appears to move or react in any way to that

to that movement you don't see it shall we move forward

cautiously i like it okay we move forward cautiously you

slowly walk forward into this room what order are you going in here i'll

go first yeah i was gonna say a human meat shield

well too orrish but yeah yeah oh no i bet you're shielding humans

oh i'm not human so flint as you pass the halfway point of this room

the sound of grinding stone announces the statues turning their

cowled heads to follow your movements

what do you do i just kind of look at them and like

kind of nod my head at them like what's up

you look into them and you look into the darkness of their hoods

make a wisdom saving throw oh no so one of my weak ones guys that

is a seven as if he needs more things in his head

you are

yeah uh yeah i made a roll for board there

you look into which seems to you now to be the darkest black you have ever

seen and your gaze is

held by the dark gaze within the stony cow

you begin to hear the statue whispering impossible secrets

things that you can't quite piece together

right now make an intelligent saving throw again one of my strong suits

oh that was all right 16 thea newlar what are you doing as flint is

staring into these i looking kind of has he stopped

moving stop moving and he's staring into the

the cowl one of these statues i look at new lar and i say don't

don't look at the statues i think um much like we did at the

entrance it was so smart when thea did it

because it told us to be respectful right

so i drop to a knee and like lower my gaze

i i follow suit and i i pull i i pull flint down with us

flint doesn't move okay well but flint you

after a brief time you begin to understand

the world that you're entering in the world that you're in

more accurately and for the next 24 hours

you gain advantage on intelligence checks

and your gaze snaps clear of this statue

and you shake your head a moment and you're back

and you see thea and Nulara kneeling towards these statues

you okay buddy

uh i don't know

neat let's go

did the statues move their heads back or they still

i guess they they're still locked on you

okay and i'm scared to look it just like froze our friend

and i don't know i think i would just try and like keep walking

yeah let's let's let's go uh yeah flint you

you experience just like a bombardment of

whispers and like multiple voices talking to you

you picked some things up but nothing that really sticks as to what the

meaning might be right now um but you know that

whatever you've heard may help you going forward

okay question so i didn't actually like you didn't

i didn't actually hear like you didn't say

something particular and i just missed it it's just like a

cacophony of voices that i've somehow kind of filtered through

it didn't seem like it started off as gibberish and it started off as just

sound in your head that you couldn't break and you couldn't remove your

gaze from um but you began to pick things out

so nothing that really sticks in your mind right now but you feel that

you have gained some sort of knowledge that

may help you going forward into these chambers

okay oh and so russ they don't like they don't know what was happening when

i was frozen correct no they didn't hear any of the voices

or anything like that okay they just saw they just saw you

freeze in place staring directly at one of the statues

i kind of shake my head and say did you guys hear that

hear what hear what no obviously no i i don't really know how to explain it

all right yeah let's just keep going he seemingly brushes off whatever

happened to him and carries forward at a

a bit of a speedier pace and as you guys continue walking through this the

the heads of these statues follow you to the end

and you reach the door at the end it opens

and enters into another chamber with a high vaulted

dome with a deep inset ledge circling the room

about 10 feet wide and 15 feet up the floor here is set with a beautiful

tile mosaic showing a knight in plate armor

wielding a glowing sword against a chimera

the room is nearly darkness now but you make out the faint outline of a

door on the left wall of the room and

written on that door in bright white chalk

is the word safe

music in today's episode was by Kavin mcleod of incompetech.filmmusic.io

my name is thea these are my traveling companions these are my buddies my

right and left hand it's flin fire beard and now we're on the brights's

right come on down come on Nulara

moonbrook come on down i apologize for this

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